Microsoft has unveiled Shader Model 6.10 in preview, introducing matrix math as a standard DirectX feature to enable neural ...
Shader Model 6.10 wants to make neural rendering a core DirectX feature, not just an NVIDIA trick, with a new unified matrix ...
It may be hard to believe, but this August will be eight years since the release of the original GeForce RTX GPUs. Over time, matrix math accelerators have come to consume more and more of our GPU ...
Max out your GPU's matrix hardware without paying fealty to Nvidia.
Microsoft has released a preview of Shader Model 6.10 as part of its DirectX Agility SDK 720 update, continuing its steady evolution of the DirectX graphics API.
Microsoft rolls out Shader Model 6.10 and AgilitySDK 1.720, adding AI-ready APIs and improved GPU performance to DirectX 12.
PC gamers who are tired of waiting for their games to “compile shaders” during some load times may want to dig into the latest beta version of the Nvidia App. Alongside new DLSS 4.5 Multi Frame ...
One of the most frustrating aspects of modern PC gaming is how long you can be stuck waiting for a new game to finish compiling its shaders the first time you boot it up. The second most frustrating ...
TL;DR: PC gamers have likely noticed frequent stuttering or lengthy shader-compilation loading screens in many titles over the past few years. Microsoft unveiled a potential solution to the problem ...
Modern gamers are used to loading up a new game for the first time and being forced to wait multiple minutes while a “compiling shaders” step whirs away, optimizing advanced 3D effects for their ...
Microsoft has released DirectX 12 Agility SDK 1.619 as the retail package that formalizes Shader Model 6.9 and expands the “shipping-ready” surface area for several Direct3D 12 features. For ...
The developer does note that the project is a work in progress and not actively maintained. Updates may or may not happen, so treat this more as a starting point than a polished, long-term solution.