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Anno 117 is not a table-flipping sequel full of endless experimentation, but from the four hours I spent playing it, it messes around with the setting in fun ways and shakes things up just enough ...
Game Rant recently spoke with Anno 117: Pax Romana's game director Jan Dungel about the decision to take the game to Ancient Rome was a no-brainer and what the opportunities it presented were. Pax ...
Anno 117: Pax Romana didn't take long to convince me it would be a worthy follow-up to 2019's Anno 1800. Sitting down at the preview event for Ubisoft's latest city-builder, held in Rome's Gardens ...
Pax Romana, synergy between naval and land units will be key. Maintaining an army is expected to be a challenge even for a stable economy.
Naturally, then, I found myself eager for the opportunity to preview Ubisoft Gainz’s Anno 117: Pax Romana, the latest entry in the long-running Anno city builder series, in none other than Rome itself ...
The highly awaited gameplay trailer for Anno 117: Pax Romana has been unveiled. Developed and published by Ubisoft, Anno 117 is a real-time strategy city-building game set during the events of the ...
Anno 117’s road-building system is exemplary – intelligent enough to let you curve roads to your satisfaction and snap them easily to form the connections they need to make.
When I had a chance to preview Ubisoft’s Anno 117: Pax Romana, I did not know what to expect aside from it being a historical strategy game, but with a more focused era.I was expecting something ...
Anno 117: Pax Romana has been revealed during Ubisoft Forward, which is set to be released in 2025 for PC and consoles. The game is set during an era of peace in the Roman Empire, and for the first ti ...
After a return to form in Anno 1800, 117 aims to seize an even bigger audience. See full article ...
If you enjoyed 1800's gently gripping mix of city-planning, production-chain linking, and nautical exploration, Anno 117 delivers these fundamentals in an equally satisfying manner. But its later ...