Talking to non-player characters (NPCs) has always been a waste of time in any game, as they can only deliver a handful of scripted lines, if they even have any. Since NPCs are not central to a game's ...
As part of today's State of Unreal, Epic has confirmed Unreal Engine 5.6 is now available. The company said one of the key goals of this release is to "empower you to build super-high-fidelity, ...
In context: Monday kicked off 2024's Game Developer's Conference, opening with companies showcasing their AI-driven game creations. Unity teased a collaboration with a conversational AI startup, ...
A group of former Google DeepMind researchers has created an AI behavior engine that aims to transform traditional video games into a more dynamic experience by improving how non-playable characters ...
Usually, when you go to see one of the big hardware powerhouses, the presentations are primarily focused around… well, you know - hardware. That’s been shifting over the years, however, as specialized ...
Jam & Tea Studios is the latest gaming startup implementing generative AI to transform the way players interact with non-playable characters (NPCs) in video games. Traditionally, video game NPCs are ...
During a Nvidia tech demo, I encourage a bellhop named Tae to poison all the hotel guests. He’s programmed by humans in Inworld’s character engine, and none of us know what he’s going to say next.
Epic Games unveiled the State of Unreal in a keynote speech by CEO Tim Sweeney at the Unreal Fest in Orlando, Florida. Epic Games unveiled a stunning tech demo with CD Projekt Red, the maker of the ...