Engineer Danny Spencer has unveiled a real-time 3D shader that calculates and moves the shadows of 3D-like objects in real time when light is shone on them on the Game Boy Color. As the object rotates ...
[Danny Spencer] has a brilliant graphical demo that, like all great demos, flexes a deep understanding of the underlying system: a real-time 3D shader on the Game Boy Color. If you’re not familiar ...
Microsoft has unveiled Shader Model 6.10 in preview, introducing matrix math as a standard DirectX feature to enable neural ...
Artists are increasingly turning to Blender to recreate the charm of anime with modern 3D tools. From procedural cel shaders to multi-layer rendering, creators are finding new ways to merge ...